11 namespace SiliconStudio.Paradox.Games.Resources {
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"System.Resources.Tools.StronglyTypedResourceBuilder",
"4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class GameResources {
27 private static global::System.Resources.ResourceManager resourceMan;
29 private static global::System.Globalization.CultureInfo resourceCulture;
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute(
"Microsoft.Performance",
"CA1811:AvoidUncalledPrivateCode")]
32 internal GameResources() {
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
41 if (
object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp =
new global::System.Resources.ResourceManager(
"SiliconStudio.Paradox.Games.Resources.GameResources", typeof(GameResources).Assembly);
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
56 return resourceCulture;
59 resourceCulture = value;
66 internal static System.Drawing.Icon Logo {
68 object obj = ResourceManager.GetObject(
"Logo", resourceCulture);
69 return ((System.Drawing.Icon)(obj));