22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"System.Resources.Tools.StronglyTypedResourceBuilder",
"4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class ExceptionMessages {
27 private static global::System.Resources.ResourceManager resourceMan;
29 private static global::System.Globalization.CultureInfo resourceCulture;
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute(
"Microsoft.Performance",
"CA1811:AvoidUncalledPrivateCode")]
32 internal ExceptionMessages() {
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
41 if (
object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp =
new global::System.Resources.ResourceManager(
"SiliconStudio.ActionStack.Properties.ExceptionMessages", typeof(ExceptionMessages).Assembly);
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
56 return resourceCulture;
59 resourceCulture = value;
66 internal static string ArgumentGreaterThanZero {
68 return ResourceManager.GetString(
"ArgumentGreaterThanZero", resourceCulture);
75 internal static string CannotEndNoTransactionInProgress {
77 return ResourceManager.GetString(
"CannotEndNoTransactionInProgress", resourceCulture);
84 internal static string InvokingUndoRedoWhileAlreadyInProgress {
86 return ResourceManager.GetString(
"InvokingUndoRedoWhileAlreadyInProgress", resourceCulture);
93 internal static string NoTransactionInProgress {
95 return ResourceManager.GetString(
"NoTransactionInProgress", resourceCulture);
102 internal static string UndoRedoOnFrozenItem {
104 return ResourceManager.GetString(
"UndoRedoOnFrozenItem", resourceCulture);
This class represents a thread-safe stack of action items that can be undone/redone.