Paradox Game Engine  v1.0.0 beta06
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DynamicKeyTerm.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using Irony.Parsing;
4 
5 namespace SiliconStudio.Shaders.Grammar
6 {
7  internal abstract class DynamicKeyTerm : KeyTerm
8  {
9  protected DynamicKeyTerm(string text, string name)
10  : base(text, name)
11  {
12  }
13 
14  public abstract void Match(Tokenizer toknizer, out Token token);
15  }
16 }
Tokens are produced by scanner and fed to parser, optionally passing through Token filters in between...
Definition: Token.cs:74